kirby007 said:
higher FPS with the same quality assets has a higher strain on system memory doesn't it? |
System memory (bandwidth) is much faster than the speed of SSDs (448 GB/s vs 9 GB/s (ssd)).
So the first issue with loading all these big detailed textures is actually the hard drives (SSDs and their IOs).
FPS is just a matter of how fast your GPU can render the geometry on the screen.
The higher the resolution the more demanding.
But what we re talking about, is the stuff that happend BEFORE the gpu renders a scene.
The quality the assets are loaded with doesnt nessarily strain the memory more than ones that arnt super detailed.
However starting with higher quality assets, does have visual benefits.
Its part of why the UE demo was so impressive visually.







