kirby007 said:
JRPGfan said:
It doesnt relate to framerates. It relates to how much details textures can be on screen.
That was why the UE5 demo was impressive. It showed hollywood movie quality assets, of scanned objects loaded, as 8k textures used on a massive scale.
"Does loading 16GB/s into the ram leave room for other tasks?" Neither the Xbox SX or the PS5 will fully use that for games. Nor is loading things into ram a static thing, esp now with the SSDs.
Thats the entire logic behinde the claims that the PS5 SSD is so fast, you dont need to keep nearly as much things loaded in the ram anymore. You can simply load anything on the fly, when needed so fast, it can basically happend as your character is turning around (ei. things out of view, can be loaded in and out of memory, as you move the camra view of your character around).
Basically Ram pool size is more than doubled, and smart techniques and the speed of the SSD IO, will enable you to use ram much more effeciently than before. So even if in actual terms its only perphaps "twice" as much (8gb->16gb) to developers, it will feel like its alot more than that.
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so you get the same performance cost with 30fps as with 120fps?
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The IO speeds of the consoles doesnt effect frame rates. (thats basically a stupid question)
*(unless you try to load more, than the IO speeds can keep upwith)
That comes down to the CPU & GPU.
The IO speeds of the Playstation 5, is more about whats possible to be shown on screen (complexity of textures) and the stress that puts on the IO & Drive. The speeds of the SSD allows for higher quality assets to be loaded, and streamed in as your moveing around ingame.
This would be a limiting factor on the PS4 or XB1, and wont be on the Playstation 5.
Last edited by JRPGfan - on 14 June 2020