DTG said:
With video games reaching visual levels on par with cinema a decade or so back storylines should become the central priority of game developers in an interactive format. Plot should be the foundation of a game with gameplay built around it not vice versa. VG's made today without any effort placed into a deep, cinematic storyline are nearly unplayable for me. Nintendo's obsession with gameplay at the expense of storyline is what is destroying the artistic, social and political merits of this industry.
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I couldn't disagree more. Gameplay is what makes a game succeed or fail, story usually doesn't work at all in games.