By using this site, you agree to our Privacy Policy and our Terms of Use. Close
LudicrousSpeed said:
Shifting worlds was done this gen in Titanfall 2 with the time device. Also Quantum Break with time. Among others across different gens. Hell on PSone you could shift worlds in Soul Reaver. Ratchet looked great but the world warping looked like an on rails sequence with little to no control over what was happening, basically a scripted sequence. I don’t see PC or XSX having any trouble running a sequence like that.

I didn’t notice any dimension jumping in Returnal or Deathloop. Just time mechanics and rewind when you die. Nothing various games didn’t do this gen, just now has better graphics. Super Time Force and Superhot come to mind, among others.

Go back and look the example you gave on Soul Reaver.

It was a very simple distortion of polygon and change of color palette. It wasn`t transporting you to a whole different world in less than 1s.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."