CGI-Quality said:
Honestly, it is hard not being able to share more or convey just the strict science of it, but I do what I do because I love it and watching a formula come to life is really why. I can't fault folks for missing the jumps many of the tech people see, because yes, we'll never quite be at a PS1-PS2/PS2-PS3 situation again. But, there is still so much work to be done and the kind of worlds that are going to be rendered this time around won't simply be a visual jump and little else. Just remember this word: D E N S I T Y |
When you say "the science behind it" I do remember the devs explaining what they done in The Order and just thought "I had no idea devs knew these much about advance physics and what not".

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







