CGI-Quality said:
hinch said: Massive difference in geometric details especially in the hair. What baffles me in Horizon and R@c is the geometry in the characters. You can barely make out polygonal edges.
Even in the foliage in the Horizon Forbidden west. And the density of it all put on top. |
Those were some of the leaps I promised were coming too (hopefully, people believe in me now ). Horizon specifically, look at the foliage/trees texture mapping and their density. All things that could not have been accomplished with such finesse on current gen machines. And remember, it's just the beginning.
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Yeah, its crazy. Way more than I expected. I expect people to be blown away when games of that scale/caliber come launch.
I didn't even expect raytracing in PS5 games this early and yet its apparent in some of the titles in the show.