RolStoppable said:
Spiderman is an expansion, that's how the game could be completed in two years.
Your post is incredibly biased. Microsoft has new entries of big IPs in the works for this holiday season, but you call them nothing while at the same time you say ports of old Sony games would be something. Spiderman for the PS4 was released in September 2018, so you should figure that Morales is a quickly put together expansion for the PS5 launch. It's likely that Halo Infinite will be developed as two separate versions (just like Forza Horizon 2 for Xbox 360 and Xbox One six years ago), so the one for Series X won't be held back by old hardware. We have yet to see the actual game, so we can't tell yet if HI will be more of Halo 5 or a return to form. I'll just remind people that Zelda sold only ~3.5m with Skyward Sword and Sony fans were completely convinced that Breath of the Wild couldn't be a system seller even after they had already seen it in elaborate action. Similar to Halo, Forza (the main series, not the Horizon spinoff that isn't relevant here) was on a downward trend, but this time around Microsoft is giving the development team more time than the previously stubborn two-year-rhythm. But more important than exclusives is which console will become the choice for multiplats. That in and of itself would be the huge change that you had ruled out since the moment you started this thread. The PS4 was clearly the console of choice for multiplats in the previous gen, but the PS5 isn't looking like it can follow that path. Its only saving grace in recent weeks was its ultra fast SSD, but Sony's event did nothing to demonstrate an advantage in multiplatform games. Microsoft, however, can have multiplats run at higher fidelity and the pixel and special effects counters of Digital Foundry will probably find that the XSX versions of multiplats are superior. At this point it's more or less just a matter of Microsoft getting the pricing of their console right. Sony is playing the waiting game because they probably realize that they are in a difficult spot. Microsoft could end the waiting game by simply announcing a conditional price for their XSX: "Whatever the PS5 will cost, that's what the XSX will cost too." |
What are these new entries of big IPs? I'm not saying ports of PS4 games would be something. I'm just saying that if Series X only launches with games that can also be played on PC,XB1, and XB1X, then PS5 launching in a similar state matches that. Having two games that aren't really exclusives = having two games that aren't really exclusives.
Oh yes, I fully expect Miles to be something akin to Uncharted Lost Legacy, or Majora's Mask. But I'll take that over the jack-all that MS has.
I wasn't referring to old hardware holding Halo Infinite back. We haven't seen Halo Infinite yet though. Only a fool would have watched the 2017 E3 Demo and thought BotW wasn't going to be good. Even if it did somehow become an amazing BotW style return to form for the series, it's going to be on two platforms in addition to Series X. Forza is little more than a yearly sports franchise that is also available on PC. If Sony fans were scraping the bottom of the barrel this hard for ammo, they'd be touting MLB the Show. Luckily, they're not that desperate. And don't come at me with how Forza has better reviews than MLB. A yearly racing or sports franchise with good reviews is a yearly racing or sports franchise with good reviews.
Can you give an example of a console winning a generation solely by having better graphics in 3rd party titles? There's no historical precedent for your "best place to play 3rd party games" argument.
Edit: Just found out TLoU2 has reviews of 96. Here you are speculating on how Halo Infinite could be a game of this caliber, while Sony actually releases one.







