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Vodacixi said:
JRPGfan said:

Maybe thats just me, I think Indie = cheap 2D spirit sidescroller type games.
Usually horribly hard platformers, so your in a cycle of repreating tries to get through levels.
That way they dont have to make as many levels.

It is true that there are many indie games that match that definition. However, not all of them are like that. You have games like Pillars of Eternity, No Man's Sky, The Witness, Divinity: Original Sin, Superhot, The Stantley Parable, Little Nightmares, INSIDE or What Remains of Edith Finch to name a few.  

Even if we are talking about 2D Sprite sidescroller, you have some of the best in that category in the indie landscape like Shovel Knight, Cuphead, Hollow Knight, Katana Zero...

Pillars of Eternity, The Witness and Divinity Original Sin are all amasing games imo.
I wouldnt even call the indie games (even if their from indipendent studios) these are like A level games that just happend to be amasing.
(im fond of puzzles & rpgs)

Cuphead is like those "cheap" super difficult indie 2D platformer games, with bullet hells.... but its handcrafted animations are well done.
Obviously theres levels of "how well made is this", and Cuphead is far above most in that genre.

Shovel Knight never personally did anything for me, I view it kinda like them getting lucky, with just above avg efforts.
Never the less, they now have so much money, I wouldnt consider them a struggingly tiny indie dev.