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Bonzinga said:
DonFerrari said:

Except the "power of the cloud to make X1 3 or 4x stronger" never existed or were used. So you mixed buzz words (which implies that they are more like publicity stunts) with the technology and implementation.

What turned out in the end was possibly due to MS's 180 that gen when they had to redesign there entire console. Remember when the console was meant to be always online with being DRM heavy? Obviously their strategy had to change so the cloud compute was never implemented. The tech does exists, it was just never put out to the consumers. No different to Sony's Power of the Cell.. which turned out the 360 was dishing out better ports with a less than capable CPU. Its all messy and its why we shouldn't be jumping on these platform holders laps just because they create new tech. Its exciting but let time tell, lets not assume results are immediate.

setsunatenshi said:

You clearly conflated marketing speech with actual technologies that actually make (made) an impact. That's such a simplistic analysis that merits much more than my initial dismissal.

Maybe go watch the UE5 tech demo and the several independent Dev analysis to this technology before dismissing it out of ignorance of the topic. 90 minutes to go... tic toc

No I didn't misunderstand marketing to what exists, because the super fast SSD in the PS5 actually exists, just like how Cell actually exists in the PS3 and held many promises. However I know how companies work and they will market and promise many things and even have others market it because everyone wants the same thing, a successful console launch. As I said, I am denying the tech, but we see this every generation. There is always something new to keep the customers interested and this time it is the super fast SSD.

I have seen the UE5 demo, and Tech demos in general don't impress me as its only a tech demo and worse, a tech demo of a game that does not exist.. also only being rendered at 1440p and at 30fps. I wont deny it looked good for what it showed but I treat tech demos like I treat in-engine cutscenes. Just because you can control the main character doesn't impress me, might earn more credit if it was an actual game coming out we can actually play.

SvennoJ said:

What?

Ridge racer 5 to GT4



The difference between the start and end of the ps2 generation is huge, which is because of getting to grips with the hardware over time. Just look at the difference between God of War and God of War 2.

Of course games will look better later on in the generation, but it had nothing to do with Sony making it super hard to develop for. The PS2 was considered one of the weakest systems of that era by big margins. What we see with the improved visuals on the PS2 is the exact same with just about every console in existence.

They still kept talking about the power of the cloud even after removing the always online. They would never deliver the 3x the power. And Sony was explicit on saying PS1, 2 and 3 they made the system harder to develop to ensure we would be getting better and better looking games as the gen gone on.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."