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Bonzinga said:
setsunatenshi said:

You are talking out of ignorance comparing things that have no possible comparison.

Blast processing was a marketing buzzword used by Sega which simply had no application to games in the Mega Drive / Genesis.

Cell processor was a real thing, an extremely advanced architecture (multi core cpu) that was simply not adopted widely, it was highly efficient, but very challenging to code for. Subsequently, made the backwards compatibility with the PS3 extremely challenging. The de facto industry standard is x86, hence why the cell was discontinued.

Cloud gaming is real and both PS Now, Stadia, etc are proof of that. What was bullshit was some fanboys assumptions that you would parallelize compute tasks between local hardware and some other GPU sitting in an Azure dataroom somewhere. Having said that, apparently the new flight simulator will leverage streaming of the world map from the Azure servers, which is a really cool thing. It means the game is only playable with an internet connection, but hey, it is what it is.

The new PS5 SSD - I/O solution is also the real deal and a paradigm shift. Extremely fast access to game assets without requiring loading times, elevator rooms, walk and talk moments means you can actually develop new kinds of experiences. Flying in games? Yes please. No duplication of assets on the storage (even in multiple LoDs). Let's go. Instant loading of games, switching between games on the fly, no texture pop in on large open worlds... I could go on and on but it should be enough to make the point.

Look at the UE5 demo, look at the Spider Man demo showing the loadtimes and fast moving through the city and finally, feel free to watch today's games presentation. If you don't think these things are real benefits, then probably you're not a gamer.

Thanks for telling me things I already know. No where in my post did I say this technology didn't exist or worked. The point must of missed you. Its all buzz words regardless if it exists or not. Sony used the Cell Processor as their buzz word to get developers behind there technology exactly what they are doing with their new SSD technology. This scenario is exactly the same instead of Cell Processor (Insert new tech here). 

Xbox advertised Power of the Cloud which is also a thing that works and Sega's Genesis did have a CPU advantage over the SNES hence there Blast Processing terms to attract consumers. The Cell existed, Power of the Cloud existed, Blast processing actually existed, this new SSD is no different, it works, its a thing but like all new high tech, people don't just adopt straight away which is exactly my point. If people think the world is just going to stop using other means of hard drives just because Sony has invented a new super fast SSD than they will sadly be mistaken and disappointed. We will see it with their 1st party line up and exclusives but again, it doesn't matter if you have a super SSD, 12TF or 1000gigs of Ram, good devs will make good games on cave man technology and that's where the games will always do the talking, tech or no tech. 

Why don't Sony talk about the major CPU advantage in the PS5 over the PS4? This gens CPUs were the worst part of the consoles and the CPU boost is actually more exciting. That's just me. 

Except the "power of the cloud to make X1 3 or 4x stronger" never existed or were used. So you mixed buzz words (which implies that they are more like publicity stunts) with the technology and implementation.



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