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padib said:
Pemalite said:

I don't actually disagree. But if you still want the absolute best sheer sequential throughput, you can achieve that on PC, but expect to pay out of the nose for it.

Obviously there is allot that goes on "behind the scenes" when it comes to storage and Sony has invested a shit ton into working on that... If anything that will mean the rest of the industry will take note and start resolving those issues going forth, it's a good thing for the entire industry.

@bold. I completely agree. I firmly believe that what Microsoft is doing with the Velicoty Architecture and what Sony is doing with the custom I/O design is going to be revolutionary for gaming. I'll be honest here and say that, the more I read about all this, the more I see that it's a game change, and true a bit of a big deal, but not just what Sony is doing, but also Microsoft. I hope that somehow the PC architecture and OS (esp. Windows which I use) will adapt to this change and make it real on PCs (without requiring overkill rigs) because with how MS is going forward and many games coming out exclusively on either PS or XB, with the same game available on PC, I am thinking of either waiting for this to happen in a few years, or just get a PC  to play some fighting games. For example, I want to play Street Fighter and Killer Instinct these days, I got an itch. Well, on the PC I can play both, and many cool new experiences like Halflife Alyx. In the past KI or SFV might have been exclusive to XB or PS, but things are looking good on the PC front. Perhaps I'll just get a decent PC to play this gen games, and upgrade later when this kind of architecture comes to PCs too one day hopefully. Because I have to say, I was blown away by the UE5 tech demo.

Either that, or I'll start making games myself like I've always dreamed of doing.

Out of curiosity, a rig that could compete with the kind of massive data streaming from SSD to CPU/GPU, what would it look like today? If you know, I'd be curious.

As Pema said raid SSD drives (althought there is already commercial drives over 7Gb/s) and RAM Drives. But the main problem as put by some dev (like Epic boss) is that the computer itself isn't programmed to take advantage of the fast I/O yet.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."