Right. Basically, only moneyhatting will lead to third party exclusives, with the possible exception of some Japanese niche games that just won't sell on XB.
If a dev can expect 10% increase in SW sales probably will launch on the Xbox since the porting cost would be very small.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."