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Otter said:
I could see a PS5 Pro centred around improved ray tracing. Resolution jump this time won't be a selling point. But I could see a pro not happening.

Something like instead of doubling the GPU and that providing a little more than twice the Tflop, use the same formfactor and the space due to reduction in node be used to RTX cores?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."