Pemalite said:
Path Tracing is a Global Illumination Algorithm.
If we are to go by the formula.. The Playstation 5 will have 144 texture mapping units and the Xbox One X would have 208 texture mapping units, so the Xbox will have some texturing advantages as it has a higher texture fillrate, it's not significant, expect a magnifying glass to be needed to tell the difference I think. |
The lumen UE on PS5 do not use path tracing , i think they have different method that's why i am confused
Also Xbox SX can render greater textures than PS5 on a condition all the textures data are available when it need on RAM. The problem is the big the data is the more data they need to store on RAM, thus streaming data are required for the GPU to render. Xbox SX will need to tackle this problem. Not just textures but geometry data. Xbox doesn't have the capacity to stream all the data to the GPU. So thta's why IO is very important to stream all the textures data for the GPU to process.
One of the method for Xbox SX to tackle this with trick using tesselation, with the amount of processing unit they can use this, so instead calculating all the geometry assets they will rely more on tesselation.