DonFerrari said:
Pemalite said:
Path Tracing is a Global Illumination Algorithm.
Path Tracing is Ray Tracing is Global Illumination.
Global Illumination *does not* have to use baked or screen space data.
If we are to go by the formula.. The Playstation 5 will have 144 texture mapping units and the Xbox One X would have 208 texture mapping units, so the Xbox will have some texturing advantages as it has a higher texture fillrate, it's not significant, expect a magnifying glass to be needed to tell the difference I think.
Both consoles have 64 ROPS, which means MPixel fillrate is actually superior on the Playstation 5... And actually by a sizable amount. And if both units have the same number of geometry units, the Playstation 5 will have superior geometry capabilities. - And going by how AMD has outlaid Navi, that could be highly plausible.
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Is there any relevant exception to the formula yet or a good reason a card would change the formula? I don't think this will be the case but more for curiosity.
On the magnifying glass that is the specialty of DF =p
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Not that I am aware of. But consoles use semi-custom silicon.