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Pemalite said:
HollyGamer said:

but it's not path tracing 

i used specific term path tracing because GI still using baked and screen space 

Path Tracing is a Global Illumination Algorithm.

Path Tracing is Ray Tracing is Global Illumination.

Global Illumination *does not* have to use baked or screen space data.

DonFerrari said:

So we didn't get a direct number but used the common setup to it? Fair enough, it could be different but there is no indication then.

If we are to go by the formula.. The Playstation 5 will have 144 texture mapping units and the Xbox One X would have 208 texture mapping units, so the Xbox will have some texturing advantages as it has a higher texture fillrate, it's not significant, expect a magnifying glass to be needed to tell the difference I think.

Both consoles have 64 ROPS, which means MPixel fillrate is actually superior on the Playstation 5... And actually by a sizable amount.
And if both units have the same number of geometry units, the Playstation 5 will have superior geometry capabilities. - And going by how AMD has outlaid Navi, that could be highly plausible.

Is there any relevant exception to the formula yet or a good reason a card would change the formula? I don't think this will be the case but more for curiosity.

On the magnifying glass that is the specialty of DF =p



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