| HollyGamer said: but it's not path tracing i used specific term path tracing because GI still using baked and screen space |
Path Tracing is a Global Illumination Algorithm.
Path Tracing is Ray Tracing is Global Illumination.
Global Illumination *does not* have to use baked or screen space data.
| DonFerrari said: So we didn't get a direct number but used the common setup to it? Fair enough, it could be different but there is no indication then. |
If we are to go by the formula.. The Playstation 5 will have 144 texture mapping units and the Xbox One X would have 208 texture mapping units, so the Xbox will have some texturing advantages as it has a higher texture fillrate, it's not significant, expect a magnifying glass to be needed to tell the difference I think.
Both consoles have 64 ROPS, which means MPixel fillrate is actually superior on the Playstation 5... And actually by a sizable amount.
And if both units have the same number of geometry units, the Playstation 5 will have superior geometry capabilities. - And going by how AMD has outlaid Navi, that could be highly plausible.

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