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Pemalite said:
DonFerrari said:

With console finally moving to that standard perhaps in a couple years PC will also have SSD as minimum (or similar solutions as you put with RAM) so more changes mainly on how game is made and played can be seem.

There is no guarantee or forced requirement for games to use an SSD as a minimum on next-gen consoles, it's entirely up to the developer.

Just like there was no guarantee or forced requirement for 4k on the "4k consoles" aka, Xbox One X and Playstation 4 Pro.

Just like there was no guarantee of a force 1080P requirement for the Full HD consoles. Aka Xbox One and Playstation 4.

Just like there was no guarantee of 720P on the HD consoles, aka. Xbox 360 and Playstation 3.

There is absolutely no guarantee that all games, even a majority of games will leverage the SSD's benefits to the maximum extent theoretically possible on *any* platform...

And that applies to every other feature like 4k, 8k, 60fps, 120fps, Ray Tracing, Tessellation, Motion Controls, Virtual Reality, Augmented Reality, Cloud features or whatever else we can think of.

It is entirely up to the developer... And not all developers are going to prioritize the extra computational capability of the Xbox Series X or the SSD bandwidth of the Playstation 5.

Will there be games that do use those aspects in their entirety? Certainly, but until we have the games starting to get released, I am going to reserve judgement so we can ascertain what the game development trends ends up being... Because it's a very disruptive 12 months for game development as there is a paradigm shift occurring with how games are being rendered and developed.

Hynad said:

Go and tell that to someone who's not a simple enthusiast:



He is talking in hypotheticals, he says it himself.


Of course Sony nor Microsoft is forcing it. They know it is counter productive.

Also we know that a lot of multiplatformers aren't cutting edge or pushing the performance envelop.

But when the consoles have RTX on then, SSD and the average PC also have them it is more likely that the games that push the envelop will use that (not the limit on PS5 but a good average SSD and more RTX implementation).

And as said by other poster with the exclusives showing the full power and what they can get by exploring the limits the AAA multiplats won't really be able to sit still because they would look severelly lacking otherwise.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."