Pemalite said:
There is no guarantee or forced requirement for games to use an SSD as a minimum on next-gen consoles, it's entirely up to the developer.
He is talking in hypotheticals, he says it himself. |
Of course Sony nor Microsoft is forcing it. They know it is counter productive.
Also we know that a lot of multiplatformers aren't cutting edge or pushing the performance envelop.
But when the consoles have RTX on then, SSD and the average PC also have them it is more likely that the games that push the envelop will use that (not the limit on PS5 but a good average SSD and more RTX implementation).
And as said by other poster with the exclusives showing the full power and what they can get by exploring the limits the AAA multiplats won't really be able to sit still because they would look severelly lacking otherwise.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."