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camilosanchez16 said:

You all seem to forget how ridiculously overhyped Destiny, Watch Dogs and Titanfall were back then in 2014. I literally mean the most absurd overhyping I've ever seen so far in my life. I know that some time has passed and a lot may not remember at all but good lord those games were overhyped. Maybe it was because at that time the new generation consoles were not even a year old and everything looked promising.

To sumarize everything: Ubisoft sold WD as the GTA V killer with all that hacking stuff and the most advanced graphics ever. The game didn't look good at all.

Bungie sold Destiny as the game that would forever change FPS and when the game released they kept the review embargo one week longer so sales wouldn't be affected. Reviews came out like 5 days later and were mostly 6s and 7s.

Titanfall was good but was sold also as a genre re-definer and ended being another shooter of the bunch (of good shooters).

For all it is worth I liked WD and it was a pretty game at launch. And I'm not found of open world. A friend lending me and not needing to pay for it may have helped (similar with The Order).

dan_banan said:
DonFerrari said:

From what I remember the infinite ammo and the like works similar to the previous uncharted games you can only use them on the difficult you have already beaten. The only "cheat" I used was on the last boss to do a "flaweless" fight required for one trophy (that was on chapter select, easy, after doing everything else on the game).

But if there was differences between versions that is bizarre (perhaps that had to do with updates and the digital it already being installed while the retail you could ignore).

That it isn't pratical to not be able to use analog stick and the d-pad "at once" like we do with any controller today.

I can't recall that many games that even utilized the d-pad, let alone required use of the d-pad and analog stick at the same time.. Either way, I wouldn't be surprised if the inclusion of the d-pad on the n-64 controller was just nintendo hedging their bets, in case the analog stick wouldn't be well received, or if 2D-games happened to remain popular.

If you couldn't use both at the same time of course very fell games would be made to use both, but they existed. Right now I remember Syphon Filter needing both in some interaction, like at one point you used select to change weapons but you could only go one way, then you could use the d-pad and go back and forth, with up being to lantern and down for health or thing like that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."