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NightlyPoe said:
DonFerrari said:

That it isn't pratical to not be able to use analog stick and the d-pad "at once" like we do with any controller today.

What's not practical about it?  All the d-pad does in most modern 3D games is provide an extra set of buttons.  A nice luxury to have, but hardly a necessity.

Especially back in the 90s.  My experience with the DualShock on the original Playstation was that the movement controls were generally cloned to both the analog stick and d-pad anyway.  I'm sure a few games took advantage of both, but for the most part it didn't even make a difference for most of the generation.

Still no controller today expect you to not be able to use both at the same time and I have played several that d-pad is needed fast (Sony even was mocked with the crab grip because of it). In God of War per example or FFVIIR you need to use the d-pad continuously, similar to how you also have to use the left analog continuosly even though you also have to use the face buttons.

Not even Nintendo kept a design that you can't use d-pad and analog at will.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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