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DonFerrari said:
COKTOE said:

I was playing it in 2017, and clearly remember the guide saying the player could use cheats, like infinite ammo, and special "one shot" weapons. Or someting like that. Soooo, I just went to the same guide, and it's been updated.

It says "5/10 difficulty if you have the Digital version/do everything legit but 2.5/10 if you have the retail version and use the many available exploits"....So apparently the digital version is different. That's insane. Very weird. I've never seen a difference in trophies between digital and physical, ever.

I have the physical ( and digital too actually ), but whatever. Doubt I'll be going back to get the plat.

From what I remember the infinite ammo and the like works similar to the previous uncharted games you can only use them on the difficult you have already beaten. The only "cheat" I used was on the last boss to do a "flaweless" fight required for one trophy (that was on chapter select, easy, after doing everything else on the game).

But if there was differences between versions that is bizarre (perhaps that had to do with updates and the digital it already being installed while the retail you could ignore).

NightlyPoe said:

Regardless, you're repeating the tropes.  Maybe it started started at the lunch table at school or whatever, but the lazy digs remain the same.

I know one handle is for the D-pad and the other is for the stick.  It still looks like you need three hands.

Oh, I see.  So your complaint is aesthetics.  Even though you specifically said that it was a problem that you didn't have three hands.

You're backtracking.  And, regardless, complaining about aesthetics doesn't help out your case.

And the controller really does suck balls.  It's the worst controller I've ever actually used.  You may love it.  Fine.  I hate it.  And this all goes back to Mario 64, which is a game I really, really hate.  I can't separate Mario 64 from the controller.  The game seems made to showcase the controller.  I hate the game and I hate the controller.

Oh, and admitted bias that has nothing to do with the controller.  Okay then.

Can't say I'm sure what point you're making.

That it isn't pratical to not be able to use analog stick and the d-pad "at once" like we do with any controller today.

I can't recall that many games that even utilized the d-pad, let alone required use of the d-pad and analog stick at the same time.. Either way, I wouldn't be surprised if the inclusion of the d-pad on the n-64 controller was just nintendo hedging their bets, in case the analog stick wouldn't be well received, or if 2D-games happened to remain popular.