HollyGamer said:
The problem with GI is , it's less impressive on low quality assets, the better the assets and texture the better GI is. Also it's cheap to implemented and far better than normal light mapping and low ray raytracing. Of course it cannot be compared to fully ray tracing.
rather than rely on fully Path tracing Lumen from what i see is good enough for high quality textures and assets.
we can make GPU do other work
If i can choose, i choose more powerful than what we have, but we are living in reality here, the important factor on building the system is balance. And that balance measured on what are the system target. Cerny in his presentation explain how his philosophy is by balancing between revolution and evolution.
Software rendering like geometry rendering are data dependency , it need a lot of data streaming , and data streaming need fast IO. I am not saying Xbox SX cannot do, PS5 will do far better in this aspect.
Tegra can do hardware decompression , i know , but it still make the GPU do the work. PS5/Xbox SX has their own decompression data outside CPU or GPU.
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