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DonFerrari said:
HollyGamer said:

PS5 will run with variable clock speed " based on workload ", it means it can sustain maximum clock speed forever if it has too, but games don't have the same scene , the same event and the same density of polygon and geometry across the level. So the variable is there to make the efficiency for Power. 

second it will be easy for developer to programed on high clock speed  and also inside the GPu there other command processing unit that better when it run with higher clock speed.

even we have an example on how RTX 2060 desktop (with less shader unit but with higher clock speed ) VS RTX 2080 Max Q Laptop ( with more Shader unit but lower clock speed) . Both have equal performance 

The RAM on Xbox are spilt speed, 6 GB for OS/system run at 300 Gb/s  something, and 10 GB with 560 GB something. Remember in the end  "the high speed " need to match " the lower clock speed ",  because both GPU and CPU need both RAM, so the high speed. In the end it will be just PS5 RAM with 448 Gb/s . PS5 RAM are equally unified all system and VRAM are the same speed. In the end they will be the same. 

Also RAM will not be the biggest factor when it comes to streaming high quality assets. But SSD speed. Unless the  assets are not streamed but pre loaded via loading (by dumping all asset to RAM) . But that's required a lot of RAM and can only be utilize on PC with more system RAM.  

Most likely the lower speed RAM on XSX will be used for OS, resume and parts that are bigger in size but slower on refreshment. So in the end the RAM bandwidth and complexity will be almost 0 difference between both consoles.

Yup it will be the same