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tack50 said:
Honestly I would just expect developers to cater to the lowest common denominator. In this case expect both loading screens to adjust for slower SSDs in the XBX and lower graphics/resolutions to adjust for the PS5's lower power.

Though it will be easier to adjust for power than to adjust for loading screens and what not I believe, so maybe games will look a bit better on XBX but I do not think it would be a breaking point for most consumers

It really isn't about loading, it will more go to limiting the quality of assets so they can load within the same timeframe on both consoles.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."