Nate4Drake said:
Don't forget that raw specs means nothing if you cannot take full advantage of them. Sony 1st party developers will take full advantage of any single juice of power of PS5, but the same cannot be said about PCs and PCs developers. Santa Monica, Naughty Dog, GG, Sucker Punch, etc can develop a Game around the super fast I/O and SSD, which can be really a game changer. Can PC developers do the same when developing for PC too ? The answer is no, unless the ultra fast PC SSD will become a standard and everybody will have a super fast SSD into his PC. This will never happen in the near future. The most powerful PCs will have an advantage in the image quality, resolution, frame-rate, Ray-tracing, but forget about games developed around a super fast I/O and SSD. Edited : About XSX, I agree with you, it's more powerful than PS5, the combo CPU and GPU is more powerful, bigger bus and faster RAM for grapghics, sustained clock frequency, and the Velocity architecture(DirectStorage, Hardware Decompression, Sampler Feedback Streaming (SFS) , : this is very interesting ""
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I love how both Sony and MS give name to the features instead of the SSD and I/O is faster than the HDD we have velocity architecture, the audio is tempest engine, etc.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







