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HollyGamer said:

Who is the author again??? i dont see a legitimate writer on that side, check Digital foundry if you want legitimate and trusted tech reviewer  

also he wrote " The second reason has to do with what we already know about Navi clock speed scaling. RDNA parts do not scale well at higher clock speeds. Overclocking tests on the RX 5700 "

This is big mistake, RDNA 2 =/= RDNA (RX 5700) they have different ipc,  thermal tolerance, efficiency power etc. RDNA 2 has better and mature process die. We cannot use RX 5700 as an example. this a false. 

This.

Current GPU's aren't a representation of the GPU's in the next-gen consoles.

Wait for Big Navi for proper comparisons to be made.

setsunatenshi said:

I still does not make it a better performer, from what we hear right now it actually seems to perform worse. CPU on the ps5 isn't handling decompression or audio either, so there goes that 100MHz multithread advantage.

The Xbox Series X also has hardware decompression and also has hardware 3D positional Audio.

goopy20 said:

The SSD isn't just there for faster loading times, it's supposed to change core level design as we know it, get rid off elevator rides and make game development much easier. A MS exec has now literally said developers need to use "tricks" to overcome the gap in throughput on Series X. It simply means either both versions will still have elevator rides, or they'll have to make changes to the core level design on Series X if ps5 is being targeted as the base platform. Maybe nobody will notice the difference, maybe they will. That we don't know yet.

Both consoles have it strengths and weaknesses in specific areas and it will be up to developers which platform's strengths they'll prioritize. Like always, that's a simple matter of which one has the biggest install base and can potentially sell the biggest numbers. This gen we're seeing multiplatform games outsell 3 or 4:1 on ps4, so there's that. But I guess we'll see.

The only game that proves that "core level design" principles have changed is Star Citizen... On the PC.

Otherwise, we only have baseless assertions and hearsay until the games are actually released... Because let's face it, that is the evidence we need to put these endless debates to rest.

But you are right, both consoles have strengths and weaknesses and they are both solid pieces of hardware.

Hynad said:

It's not just the difference in SSD speed that must be taken into account, but also how the memory is processed. 

Components having direct access to the PS5's SSDs, instead of having to go through multiple paths before reaching their desired locations is also an advantage the PS5's I/O has over the XBSX. It speeds up many processes by forgoing what has been the default memory seeking method since forever now.

What makes you think Microsoft hasn't invested in all the "behind the scenes" technology to drive it's SSD?

Shiken said:
Yes 3rd party devs will have to learn to work around the slower SSD speeds of the XSX...just like they will have to learn to work around the weaker overall power of the PS5.

Correct.
Developers need to build around each hardware sets specific nuances to best showoff their games.



--::{PC Gaming Master Race}::--