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RolStoppable said:

So which one is it, @DonFerrari ?

DonFerrari (9 hours ago)

Waiting for Sony Executive to say devs will need to learn how to use weaker GPU/CPU. And seems like this executive doesn't know much of development and think it is only loading times.

On one hand you question the credibility of this executive, but on the other hand you gladly run with his statements because they fit your narrative.

Where did I question his credibility? I questioned his technical knowledge. And he accepting there is a considerable gap on the I/O is one thing he can do without much technical knowledge, but assuming that would just make loading times different and nothing else is due to lack of knowledge. We have most devs saying it is much more profound than this.

Bofferbrauer2 said:
DonFerrari said:

Didn't ask for source of the CPU/GPU being weaker than XSX but where Sony said they decided for a weak (you even said weak instead of weaker) CPU/GPU to have SSD on the console.

Just logic.

An SSD like the one in the PS5 doesn't come in cheap, and certainly costs a lot more than the one in the XSX for the same space. So Sony needed to sacrifice on something to not let the price go overboard, and the only place where they really could do so was on the GPU die. Having a GPU that's 30% smaller than the one in the XSX can save up a lot of money that's needed for the expensive SSD in the PS5. Hence why the PS5 GPU has much less CU than the one in the XSX (36 vs 52) and tries to compensate for it with high clock speeds (2.23 Ghz vs 1.8 Ghz).

They choose a smaller GPU/CPU sure (and we even have Pema saying that it may even be more expensive due to the high frequency), but that isn't indication of being because of the SSD, it would be pointless to overblow the budget in one direction and then have to silver tape the rest of the components making the extra juice useless. Also the frequency and thermal was decided several years ago not as compensation, because if it was easy to have this them MS would have also made their frequency higher even with higher CU count.

The two more probable reason for the choice of CPU/GPU is to be overall a cheap console to manufacture and second that was where they thought the console would be more balanced for their objectives.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."