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goopy20 said:
Otter said:

They won't.

Everyone can ignore this poorly thought out quote from the executive. a 2x difference in speed is not going to equate to elevator vs no elevator, it'll be level of detail and pop in. Just as the PS5's CPU/GPU shortfalls will not result in graphical features missing but lower resolution targets when the hardware is being stressed and less fps stability when the CPU is being stressed. 


We don't really know to be honest. I mean could that specific UE5 demo have run on Series X as well? I would've thought so, but after reading this quote from a MS exec, I'm starting to have my doubts. All we know for certain is that Sony has shown Spider man with zero loading times and we've seen State of Decay loading in 10 seconds. I also think Sony wouldn't have put so much effort in their SSD tech if it would just mean a bit less pop-in and load a couple of seconds faster. They practically build their whole console around it and are convinced it's the key to the next generation, which a lot of developers seem to be agreeing with.

It wouldn't surprise me if MS releases a mid-gen Series XXL with a faster SSD.

SoD2 loaded the entire game in 7 seconds with zero optimization done to increase the SSD benefit, it was simply the result of installing the game on the XSX SSD. Spider-Man was a tech demo of the game with no character. Not really an apple to apple comparison and not surprisingly you're incorrect on the time it took the XSX to load the game.