| Soundwave said: There's no rule that says MS can't have their 52 CUs run at a higher clock ... it's probably doable quite frankly. If they do that, then the gap that already exists will grow higher. If anything I think the SSD speed stuff is overrated ... the XSX already has a very fast NVMe SSD, the hardware with the better chip pretty much always over time shows itself to be superior. Sony knew I think MS wasn't going to let them have the better hardware again, if they went to 52 CUs, then MS simply would have spent more and so on and so on, so knowing they were beat on that front they've chosen to play up this SSD angle because it's all they got hardware wise to point to. MS learned their lesson with XBox One and weren't going to allow Sony to have a more powerful console ever again. XBox One X being better than the PS4 Pro was a tip off. MS leans more on multiplats, and multiplats that look/play best on their console is something they need. MS has deeper pockets than Sony, Sony fans may as well forget about having better hardware, MS learned from this gen that they can't have weaker hardware and can simply outspend Sony on hardware. Time to focus on something else. |
Yes let's wait for MS to up their clockrate by 30%....
I love that you think Sony knew exactly the hardware MS was putting and vice-versa.
| Soundwave said: Actually the N64 era of "only cartridges have the high speed to make 3D worlds! Playstation's slow CD can't do it!" was largely bull shit even back then. A "regular" NVMe SSD is more than good enough and there's nothing that magical or special about that, iPhones have had NVMe speed for half a decade now. Nvidia's DLSS is quite frankly a far bigger deal for graphics performance IMO than anything PS5 or XBSX bring to the table hardware wise (lame duck AMD graphics hardware). With DLSS, an old 2070 vanilla card (not even Super) from two years ago likely can outperform a PS5 or XSX, quite easily at that. |
You have already been explained that DLSS won't do what you think it will, besides that ridiculous notion that just because two systems are playing the same game they are already close in performance.
Same as with SSD you can't stop being wrong.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







