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Soundwave said:
HollyGamer said:

The funny thing is, Microsoft Xbox Division hyping the same thing with the SSD.  They understand the important of SSD and they know SSD will be the next big thing and changed the future of graphic.

Xbox SX has Nvme SSD, but Sony went Super Saiyan 4 with the SS/ IO and Xbox SX went Super Saiyan 2 with the SSD. I am not saying Xbox SX weak in terms of SSD, but in terms of SSD and IO i think Sony is just another level (according to the paper spec and developer ) . XBox has advantage on Compute unite over PS5, but not much and also has advantage slightly on overall raw GPU power but around 17 % to 18 %.

Microsoft focusing on "raw power" by adding more CU but at the same time sacrificing the IO costume (less customizable component) on the APU, While Sony focusing on developer request on SSD and bottle neck (costume IO) by doing that Sony sacrificing compute unit on PS5, (they have less CU on the GPU)  

If you asked me “why Microsoft focus power not SSD?". As we know Microsoft current gen Xbox One were known as weak consoles, they want to change that image and already did with Xbox One X. They want to keep the momentum to XBOX SX, bringing the same flag and motto “the most powerful " console.
They knew SSD is the most important factor, but at the same time they don’t want to lose their fans who proud with “Power" is everything. They don't want to lose their fans again, even if in the end it will not giving a real benefit for game development in the future. At least they get the marketing angle.

Sony is different, from the beginning of PS4 development, they trying to please developer, they learning from their past mistake with PS3, they motto is always asked the developer first what is their idea and input. The reason why PS4 are powerful it's just a matter of coincident, Xbox one has bigger die then PS4 APU. But their focus on media and Kinect that lead to utilization of SRAM inside the APU and a waste of die space, that’s the one that killed the performance.
Sony from the beginning of this generation always "asked developer first”. It always is since PS4 and now with PS5.

They don’t care about what layman like us want, they don’t care about teraflop, they design system that will result great for gamers and developer.
Microsoft it’s a bit of mixed bag, in one side developer requested but in the other side they afraid of losing their core audience with "power" and more "power". there is nothing bad with power but sometimes they don't have to listen everything from the consumer. 

In the end both machine are capable, 12 teraflop with 52 CU are good in raw performance and handling traditional way on rendering games, but games like the one running on UE 5, will be difficult for Xbox and Xbox will not have performance advantage over PS5. And quite possibly PS5 will have advantage over Xbox SX in this area.

But for games build on traditional way i think Xbox SX will have slightly advantage , altho only slightly. 

I'll bet the XSX actually runs UE5 better than the PS5 will. 

They are hyping SSD because they have an agreement with Sony to bring their games to the Epic store on the PC side most likely, this stuff is bull shit. 

If Sony was the one with 52 CU, 12 teraflop processor, all the people saying "raw performance doesn't matter!" likely would be singing a very, very different tune. It's only a "problem" now because it's MS in the driver seat for better performance. 

I think Linus is not part of EPIC store, why would he also hyping PS5 SSD's ?

Also  teraflop is important , nobody said it's not. It just Sony chose balance between power, and speed. While Microsoft is more of power with less speed. 

There are more then just power in gaming development, i think you need to watch my first post on this thread. Also comparing PS4 to Xbox One is just stupid, PS4 is balance in terms of power and speed, Xbox One is just a disaster in term everything.

Also UE 5 used SSD to stream the data, you need good GPU but to move that assets you need SSD not teraflop.