HollyGamer said:
Yeah, i have the same experience with 12, i look down and even despise when it first came out. It has different vibe compared to the previous FF games where it has Yoshitaka Amano and Hironobu style. But then again the departure from the old classic turn based into an action tactical turn based made the game enjoyable and fun, or interesting. The problem is the story it just to short and lack of grandeur and less majestic feeling in term world setting and fantasy. It also has Star Wars Vibe. But i do love the political story , it just it's not to Fantasy compared to FF 10 and the rest. Yeah the battle is good it keep the RPG elemnet of tactic, turn based, but at the same time the option to move around and freedom |
Very different vibe, mainly going from photorealistic tries on IX and X to cartonist, from that I already took prejudice against it.
BraLoD said:
The main reason I didn't like XII from the start was the battle system, as when you just start the game the gambits are quite confusing and limited in usage. But after you understand it, it's amazing. It's brilliant, actually. They give you full control of a party in real time, with the ability to manually intervene on anything at any point, and mix action, strategy and control the changes of pacing in combat at any time. I also can't stress enough how much I like those guild hunts, the idea of going out to hunt menacing monsters that will only appear when you have the right info was so good. The towns in XII are also so cool. FF12 is a mix of action, turn based, strategy, and MMO rpgs all into a single game. Everything about XII is asthetically charming too, from the characters voices to the story itself. I can't understand why it's not one of the most well regarded games (not only FF) out there, it's magic. And even as yeah, Vaan is pretty forgetable, he also doesn't make the game any harm either. |
Completely agreee.
It gone from frustation on getting mawled by enemies before understanding the gambit system to breezing through the game with the right setup for each enemy. I basically only didn't kill the final superboss (took it to 1/3 the life, but man it was just so slow, battled it for like 2h).
shikamaru317 said:
I think that might be even worse a pure Souls like for me. FF15 combat was kind of bad, nowhere near as good as what Nomura would have delivered if he had been allowed to continue working on the project I'm sure. Nomura's FF7R system seems to be much better than FFXV from what I've seen of it (waiting on the Xbox port next year to play it myself). So mixing FFXV combat with Souls-like, which I hate, is just not something I hope is true for FF16. I'll take DMC or Dragon's Dogma like combat any day. I agree that they shouldn't go back to turn based on new numbered entries. If they want to do AA, Trials of Mana like remakes for some of the older FF games like 6, 8, and 9, I'd be ok with those staying turn based, but any AAA remakes like FF7 and any new numbered entries like 16 should be action-RPG's imo. |
Man I'll tell you, FFVIIR battle system is very good (much better than XV). You can choose classic if you want an easy experience (all the 3 chars will do regular play, defense and attack, and you choose the special abilities when the ATB loads) or you can have an action battle cycling between the party members and chosing the skills with the atb loaded as well.
On Hard depending on the setup it can be very easy or hard for most battles. Of course some bosses become super hard.
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