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Pemalite said:
goopy20 said:

"especially considering PC developers aren’t yet building games that take advantage of such speeds. That may change in the future when both new consoles arrive and, as Sweeney predicts, inspire significant upgrades to PC component design and PC-specific game development.

StarCitizen.

goopy20 said:

I just think next gen consoles should be about pushing overall visuals and seeing new gameplay experiences that aren't possible on current gen. Its normal that 3rd party developers release a ton of cross gen titles but its the 1st party developers that should be setting a new standard early on. Just a bump in resolution and fps isn't that imo. That's why I prefer Sony's strategy much better than MS's smart delivery thing. Not saying native 4k and 120fps isn't awesome, but that is what pc is for. 

How many exclusives really push a Playstation or Xbox every year?

It's the exception of game releases not the overall norm.

goopy20 said:

"especially considering PC developers aren’t yet building games that take advantage of such speeds. That may change in the future when both new consoles arrive and, as Sweeney predicts, inspire significant upgrades to PC component design and PC-specific game development.

StarCitizen.

goopy20 said:

Consoles are always going to be the base platform for 99% of the developers, so if they're aiming for native 4k on consoles already, what would be the point of buying a RTX3080? Maybe Ray Tracing could make the pc versions stand out, but I don't think we will see full blown path tracing in multiplatform games on high end pc's. More likely we will see toggle on/ off Raytracing like we're seeing now on RTX cards that ad some reflections here and there. Not because full dynamic path tracing isn't doable on next gen gpu's, but more because of parity with consoles.

The PC aren't the consoles.

Why do PC gamers buy the latest and greatest? Simple really.  Consoles tend to go with around medium-quality settings comparative to the PC, we can sink all that extra processing into chasing those higher visuals on the PC, which is why the PC has the best graphics.

For example many console games leverage Screen-Space Ambient Occlusion where-as on PC games will typically run with Horizon Based Ambient Occlusion, it's more expensive, it's higher quality. - Console gamers probably won't tell the difference as they aren't sitting just a foot away from a display, but on a PC panel, you can certainly tell the difference.

The PC just has better quality visual settings which are more demanding on hardware, consoles are all about a game of sacrifices, the extra performance saved by opting for SSAO means a developer might be able to invest a little extra processing into improving the lighting of a scene... The PC can just have it all.

Not only that... 4k is all well and good, but you do realize the PC can have resolutions higher than 8k?

None of this is free on hardware.

Can they?

https://www.youtube.com/watch?v=OcUv-TzVWUc

joking



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."