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Zoombael said:

It's possible to upgrade console HDDs to SSDs since the 7th generation. Just FYI.

Not with the Xbox 360 initially.
It wasn't until Microsoft implemented external USB drive support that USB storage of up to 2TB could be used back in 2015.
https://www.windowscentral.com/xbox-360-software-update-adds-support-2tb-external-hard-drives

And in 2010 USB Flash Drive support was added with a max formatted capacity of 16GB (Or two drives for a total of 32GB).
https://www.gamasutra.com/view/news/118771/Xbox_360_Update_Adding_USB_Flash_Drive_Support_In_April.php

So whilst technically you could run an SSD in a USB enclosure and format it into two 16Gb partitions... It was hardly ideal.
An SSD limited to 35MB/s is going to be slower than the Xbox 360's internal mechanical drive, especially the 500gb drive model which should sit at around 50-60MB/s.

KBG29 said:

This is true, but as Mark Cerny discussed in the Road to PS5 talk, putting an SSD into a PS3 and PS4 had very little in the way of performance gains. I had SSD's in my PS3 and PS4, it did help streaming textures, and cut the load times in specific titles, but it was very limited.

With next gen, developers will be able to program to the baseline of every console having an SSD, and take advanatge of the fixed function hardware in the I/O of each console to truly get the most out of those SSD's.

This is something I was glad to see Linus talk about in this video. I have been watching his videos on and off for a long time, and it is always extremely frusterating when he would do a video on a new multi-core CPU or SSDs, and then claim that there is no point in more cores and faster SSDs. It always comes down to the program, if the program is not build to take advanatage of the hardware, then the hardware is not going to be utilized. 

Next gen is going to blow people away, I just hope we can get through this mess going on right now, and get to the positive advanacements that are happening.

Yeah the I/O was the bottleneck on the Playstation 3 and Xbox 360, which is why SSD's didn't provide much in the way of tangible benefits, that bottleneck has been rectified next-gen, which is what Tim's messaging is all about, removing bottlenecks.

The PC still has the fastest CPU, GPU, Ram and SSD's, but the Playstation 5 doesn't have any points of restriction essentially.

ArchangelMadzz said:

True. But him showing 4 SSD's in RAID amd saying it's faster than a Single SSD is kind of redundant. We know the fastest single SSD out right now is 5GB/s.

You can buy single SSD's with 10GB/s on PC.
https://www.anandtech.com/show/10125/seagate-announces-pcie-x16-ssd-capable-of-10gbs
or
https://www.anandtech.com/show/15537/kioxia-releases-first-pcie-40-ssds-cm6-cd6

The PC has the fastest SSD's money can buy, yes RAID is one way to achieve such throughput's, no... That isn't the only kind of SSD that is available.

The fastest single SSD is on PC, was always on PC, will always be on PC. -Why?
The PC isn't limited by cost, power consumption, form factor or interface.

But that isn't the messaging that Tim is trying to put across, there is so much behind the SSD that is going on with the Playstation 5 that the raw "GB/s" numbers don't tell us.
It's like people clinging to "teraflops" to assert that a platform is 50% superior than another one which couldn't be further from the truth... Or how a 32bit console is faster than a 64bit one. - Bits tells us bugger all.

Dallinor said:

If you mean as standard, plenty of PC's don't have SSD's including the PC I'm typing this message on, which is only 2 months old.

If you buy a PC today... In 2020 that came with a mechanical hard drive... Then you made the wrong purchase decision, even netbooks have SSD's today.

I haven't seen a PC for sale in a few years that came with spinning rust unless it was a secondary storage drive, but that is Australia, things might be different in other parts of the world.




--::{PC Gaming Master Race}::--