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CGI-Quality said:
chakkra said:

The gap between 2080 TI and RTX Titan is 14.2 to 16.3 TFs, which is a %15 difference, and Titan still manages to consistently over perform it. So that actually helps to prove my statement that more TFs within the same arquitecture equals more performance.

So yeah, I think one of them might end up being wrong in their approach. What I don't understand is why you seem so upset about the possibility of Sony being wrong. I mean, the worst that could happen is that the PS5 could end up with bandwith to spare. I see no harm there.

The flops difference between the Founders Edition 2080Ti and TITAN RTX is exactly as I stated (13.5/16.3 — you got your info from Gamesradar, who is incorrect), but even if I were to humor the higher number, it still doesn't really kill the point. And I stand by it that i have not seen anyone saying the SSDs are either the only things that matter nor the most important. No, not implying it either. People are arguing that they play a seriously important role in the upcoming generation (and they are absolutely correct).

Anyway, in regards to flops, as a tech guy, used to working with hardware on a more surgical basis, I'm vocal about them for a reason. On top of that, I listen closely to other informed tech guys, such as techradar, who state...

"So teraflops are a convenient and all-encompassing measurement of graphical power on a games console or GPU. But as is often the case with computing, the reality isn’t quite as simple and you probably shouldn’t use tflops as the ultimate barometer when researching your next GPU or console."

Sure, perhaps saying "they don't matter at all" is a stretch, but in the grand scheme of architecture, game development, and throughput, they are simply a baseline of theory. I know 'more flops' sounds nice, but the way these consoles will work (or any console, for that matter) isn't/won't be in theory. Rather, how the intertwined anatomy of each device flows and functions to pump out the goods. Flops sit beside "bits" in the gaming world — fun to discuss, theoretical at best. It isn't that one (or both) of the manufacturers will be "wrong in their approach". One will simply be more efficient (there's always going to be a winner, no matter how good each device is crafted, that's just science). Both will be master crafts in console architecture, regardless of theoretical performance.

And, I'm not upset about anything which is why I continue trying to inform you better on this topic. :P

Just butting in, I do remember several instances where Pema have put exactly same architeture with over 10% difference on Tflop that either had almost equal performance or the one with lower TF outperforming the one with more, because Tflop only measured single precision float point while GPU have much more than that when used for gaming and not everything will scale linearly and be on same proportion as the TF.

For something as Tflop to be used to tell the difference between two cards likely you would need everything absolutely equal except Tflop being higher or lower.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."