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twintail said:
LudicrousSpeed said:
Full game sizes with the assets in the UE5 tech demo would be massive. I believe someone at Epic said recently that a thirty hour game would be hundreds of GB in size. It was designed to show off tech, not represent an actual game. Idk why anyone would want a company to showcase something that doesn't represent reality. I think people have forgotten that Epic showcases engines on Sony hardware like every gen (or at least the last three) and always talks about how the console has surpassed the PC and how utterly amazing the hardware is and yet the graphics haven't really caught up to those tech demos in most cases.

It was a tech demo. We already saw people questioning Hellblade II and more recently Scorn for not being in game on actual XSX hardware, the gaming world would be ok with MS making literal bullshots so long as they look good? lol

The issue some ppl have with Hellblade 2 and Scorn (I can't remember this vid) is that what was shown was clearly not a gameplay segment and passing it off as being representative of the games graphics is disingenuous. the UE5 tech demo looked, and was said to be, playable.

That's a very different thing, whether you think the graphics are possible for an actual game or not.

But yes, ultimately we have to wait to see what AAA budget games look like next gen. 

The videos all came with 2 caveats

1) Console and game in development, so it can change

2) It is representative of the graphic.

So that pretty much show it isn`t really a game running realtime on Xbox but just a target render.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."