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CGI-Quality said:
Captain_Yuri said:

I am not saying the changes aren't real. I am sure games will see a huge improvements in game design and etc when moving from hard drives to SSDs. What I am suggesting is that majority of the 3rd party games will not require Ps5's SSD and will work just fine with Series X and a lot of PC's Nvme SSDs, specially with things like DirectStorage API and the rumoured Tensor Memory Compression from Nvidia. Because if it did need PS5's SSDs, then they wouldn't get any sales from Series X or PC which is silly at best... First party games, yea, they can make use of the SSD no doubt...

It isn't a matter of a requirement for function, but for real change, yes, these SSDs will be necessary. People don't really understand — developers have been asking for this for more than a generation. No one said that only the PS5's SSD can take advantage of the engine (or any engine, for that matter). That would obviously be a misinformed suggestion given what is coming to PC in the next few years. Rather that it will be better at doing so given its advantage. 

Unless everyone wants just another generation, for more things on screen, better physics, AI, efficient use of raytracing and fuller worlds...

.....then said SSDs will be essential to that move forward.

I suppose I should have specified by saying... Majority of 3rd party who will use UE5...

And yea, I do agree we will see the benefits of SSDs come into play and third parties using them since Hard Drives really have been a bottleneck for a while now. We will see how the difference in SSD plays out though since I have my doubts due to the GPU capabilities.

Last edited by Jizz_Beard_thePirate - on 04 June 2020

                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850