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Hynad said:
JWeinCom said:

Recently, I dunno.  I don't play a ton of RPGs. Undertale I guess is the one that most comes to mind. But that's kind of irrelevant.  Maybe there just isn't much innovation in RPG battle systems in general.  That wouldn't make FF7's innovative by default. 

What do you think innovation is?

I answered that in the edit, but I think the nemesis system from Shadow of Mordor is a great example.  Something that is a genuinely new idea, not a combination of common existing concepts.  Wonderful 101 would be another good example, as the game controls in an entirely unique manner, from my recollection, to my knowledge, from anything existing prior.  Banjo Kazooie Nuts and Bolts I'd also consider reasonably innovative.  The idea of user generated content wasn't entirely new at the time, but using it in the way they did, designing specific tools to complete specific tasks rather than the "just have fun creating" I'd seen in prior games was innovative.  Portal maybe.  I don't recall physics puzzlers like that prior to it.

Of course, I haven't played every game, so things I consider innovative may just be things that were new to me at the time.