Please share with us what you consider to be recent unique RPG battle systems.
Recently, I dunno. I don't play a ton of RPGs. Undertale I guess is the one that most comes to mind. But that's kind of irrelevant. Maybe there just isn't much innovation in RPG battle systems in general. That wouldn't make FF7's innovative by default.
Edit: To point to something that I'd define as innovative in general, I'd say Shadow of Mordor's nemesis system. This wasn't a permutation of existing concepts, but something genuinely novel that, to my knowledge, hadn't been done in any game prior. That's innovation.Last edited by JWeinCom - on 04 June 2020