From IGN's Pardo interview:
"We had bosses in Diablo II but, again, they weren't really involved. We really want to try to implement bosses that are much more epic, there's much more gameplay to actually defeating them. We're taking cues from games like Zelda, God of War, games like that, bring that to the action-RPG genre. We want to have side quests and scenarios that are much more involved…like defend the town from attack or something like that."
"Diablo III will be similar to Diablo II in terms of its overall structure. There'll still be acts. There'll be above and underground sections of maps, though the outdoor environment won't be as randomized, as Blizzard wants to build more distinct personality into some of the game's sections. There still will be plenty of randomization though when it comes to items, monsters, and dungeons."
More Epicness. More Gameplay to Defeating Bosses. More Variety. More Personality. Same Acts Structure as Diablo II.
Awesomace!







