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Pavolink said:
So, I played the original Paper Mario 64 and recently finished it.
At my first attempt, I thought it was very similar to TTYD, but now my opinion have changed.

While TTYD may still be my favorite PM game, I can't unsee how much IS copy-pasted from the original one: number and in some cases even the structure of chapters, partners, abilities, scenes, and at some point even assets.

Now I value a lot more games like Super Paper Mario and Color Splash. It would be boring to keep playing the same game.
This is the same fear I have with BotW2, and hopefully it is not way to similar to the first one.

I some what agree if you played the original the second game while great reused a significant bit from it I think a lot of people joined the series with the second game so to them the series just changed so rapidly.

The thing with BOTW is the much higher complexity in depth compared to PM, gameplay in BOTW is so customizable that the same approach in the sequel wouldn't really lead to the same type of experience as with sandbox gameplay you tend to add elements to work in tandem with returning elements this in turn adds a lot more customization to how you can play which is why GTA is so consistently successful. An example of what i mean is players in BOTW are afforded the freedom to do things like the below in new playthroughs meaning each time you play can be significantly different.