SvennoJ said:
It probably needs more work though. I found that native 120 fps produced more head movement lag, inducing nausea earlier. I forgot the name, but it was that weird shooter that runs at 120fps (bot on base and pro). You always move forward so you don't notice the extra lag, yet when you turn your head left and right you notice a bigger (albeit still tiny) delay then when the game runs in 60fps and the reprojection adjusts for head movements at 120 fps. |
Understood, didn't know about it, so yes patches will be needed;

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







