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DonFerrari said:

If the power difference is well used (perhaps patches for best titles) we could have reall 1080p120fps on PSVR and a very clear image so PSVR2 wouldn't even be needed for the next couple years since the problem of resolution and framerate was due to console not headset.

It probably needs more work though. I found that native 120 fps produced more head movement lag, inducing nausea earlier. I forgot the name, but it was that weird shooter that runs at 120fps (bot on base and pro). You always move forward so you don't notice the extra lag, yet when you turn your head left and right you notice a bigger (albeit still tiny) delay then when the game runs in 60fps and the reprojection adjusts for head movements at 120 fps.

Of course a combination would work best, both just in time reprojection and rendering the game at 120fps. Dunno if a simple boost mode can do that. Dunno, at least NMS shouldn't suffer from slowdown anymore :)