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SvennoJ said:
Pemalite said:

Microsoft doesn't have the source code for most games, so they aren't recompiling.

Rather... They are using a mix of approaches like emulation, repackaging, binary translation, virtualization and abstraction, hence why they can emulate Xbox 360 games on such anemic jaguar CPU cores when a PC needs a Ryzen class CPU.

The Xbox One hardware also features support for things like the Xbox 360 texture format standards, which shows that Microsoft was planning Backwards compat before the Xbox One launched.

Semantics, recompiling the binary source. Anyway, sounds like a lot of work and effort for a little used function.

It doesn't matter in the end. I doubt the same people working on BC would have been pumping out AAA exclusives instead. It's a great feature, just not one that gets me excited for a new generation. It's really only good for the first year drought, focusing on eliminating that would be better imo.

I know that if I were to pay 500 USD on a new console to play the games I already can on my system I would rather save that money and also wait for a pricecut and new games I'm interested in the new system.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."