SvennoJ said: Oddly, I notice the lod changes and rough textures a lot more on the XBox One X side. But true, zoomed in, sitting 2 feet away from my laptop pixel screen, it's a big difference. I never thought RDR looked bad on a 1080p projector hanging back on my couch. It's like cleaning up the movie grain and changing the fps of movies to 120hz with interpolation to turn in into a more stable picture, yet not looking balanced anymore. |
Microsoft doesn't have the source code for most games, so they aren't recompiling.
Rather... They are using a mix of approaches like emulation, repackaging, binary translation, virtualization and abstraction, hence why they can emulate Xbox 360 games on such anemic jaguar CPU cores when a PC needs a Ryzen class CPU.
The Xbox One hardware also features support for things like the Xbox 360 texture format standards, which shows that Microsoft was planning Backwards compat before the Xbox One launched.
--::{PC Gaming Master Race}::--