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hinch said:

Yeah can be true as well. Some games might have some terrible character models or textures, which is much more apparent on high def. Kind of like getting some really revealing high end headphones and listening to badly mastered songs on it. Also it can be jarring to seeing up-scaled video's of CGI cutscenes in between gameplay so not is all sunshine and roses. There will probably be some settings to change from legacy emulation - as it was, or set to high res.

I'd love if PS5 had this as feature well. At least improve framerate and lock it to 30/60 fps. I have a copy RDR2 on PS4 (which I have still yet to complete) which i wouldn't mind playing on PS5.

You also have true purists (not me) that don't even accept better fps. SotC was meant to be played at low fps, adds drama to the scenes... I get it when they're talking about games made for analog tvs, no amount of high res rendering can fix the lack of CRT magic. Well maybe they do have a point about frame rate. Character animation starts to stand out when everything else goes silky smooth. However that extreme slow down in Dark Souls on ps3 and SotC on ps2 was not by design. It doesn't bother me either that character animation in streets of rage 4 is not at 60fps while the rest of the game is.

RDR2 would benefit a lot from SSD. It would really benefit from real HDR, but I guess the game simply wasn't made with HDR in mind.