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shikamaru317 said:
Xxain said:

.... Your argument is still bad because you cross comparing development strategies as if everybody should running off the same blueprint.

When the new CEO of Square Enix took over part of SE's new approach would be to focus on AAA installments in popular IP's while growing smaller projects. Those smaller projects that exceeded SE's expectations would given bigger budgets each installment and after the third success, a possibility of becoming a key IP (Nier is currently on its way to SE's 4th key IP as they gave the main his own studio after Automata success). This was done in response to the previous CEO's management disaster (that everybody complained about). SE has made the choice to have a small pool of AAA's.

Major IP's

Final Fantasy

Kingdom Hearts

Dragon Quest

Each got one got at least one installment (Final Fantasy got 2 with a MMO that receives frequent updates) . You keep complaining about the fact that SE did not release more AAA's; They only have 3 and none of them are annual releases. That is another problem in your argument; you are comparing SE IP's, which are built from the ground up every installment, to IP's that are built heavily from recycled assets ( multiple development teams of people working of them). If you take SE and compare them to other development teams that do not do annual release you will the output is similiar:

Guerilla Games: 2 titles this gen, Creative Division 1 (Old guard FF Team): 2 Tiles 

Naughty Dog: 2, CD1: 2

Sucker Punch: 2, 

A much more fair and sensible comparison. I do enjoy how you compare SE"s Japanese developers to entire global publishers. Is there a reason why you are ignoring Deus Ex, Just Cause and Tomb Raider? You take a global publisher, reduce them to one division, then compare them to everybody else's global.... ok.

Your CAPCOM comparison also sucks! You are comparing a developer who makes primarily action games ( that take less then 10 hours finish) to developers who make RPG's than span 100 of hours. The only thing that CAPCOM has made that is comparable is Monster Hunter. Now if CAP teams only made MH size games... Those numbers would drop heavily. 

Your arguments reeks of one not constrcuted with honest and fair intent.

Just because that was is the CEO's strategy doesn't mean that I have to like it. I simply don't like very many of Square's smaller IP's. Nier is good and I am glad that it has it's own internal team now, Yoko Taro should be able to do great things next gen while expanding the scale and budget of Nier. Bravely Default 1 was kind of cool, but the announcement of Bravely Default 2 disappointed me, I don't like that they barely improved the graphics over the 3DS, even though Switch is way more powerful than 3DS. I don't like Octopath at all, the art style totally ruins it for me. Never been a big Mana fan, the new Trials of Mana remake looks ok, but I would much rather Square had given Chrono Trigger that type of remake treatment.

I would much rather see Square focusing more heavily on large AA or AAA development than they have been. Next gen I want FF16, more FF7 Remake Parts, and more FF remakes, especially 6 and 8 (either AA Trials of Mana type or AAA FF7 type). I want more Kingdom Hearts, I want an interquel between KH3 and KH4 and KH4 next gen. I want a AA (Trials of Mana type) or AAA (FF7 type) remake of Chrono Trigger. And of course I want more Nier next-gen. To see Agni's Philosophy turned into an actual game by Luminous would be great as well. 

As I already said, the only Square team that managed more than 1 AAA in 7 years was Nomura's team. That is not similar to other AAA studios. Most AAA studios have released at least 2 AAA's in the 7 year generation, the only one I can think of off the top of my head who didn't is Rocksteady (only Batman Arkham Knight this gen). Every other AAA studio I can think of has released at least 2 AAA games this gen.

I already acknowledged that Square's western teams have much faster AAA output than their JP teams in an edit to one of my earlier posts. However, I'm also disappointed in the direction that Square has taken their western studios in over the course of this gen. They shut down United Front Games after the Sleeping Dogs MMO didn't work out, instead of greenlight Sleeping Dogs 2 with a somewhat lower budget, even though Sleeping Dogs sold pretty well lifetime (at least 5m including the XB1/PS4 ports). They have now pulled Eidos and Crystal off of Deus Ex and Tomb Raider to work on the rather meh looking Avengers game, and I think they have Eidos working on a 2nd Marvel game as well, so it will be ages before we get the final game in the Adam Jensen trilogy, if we get it at all. 

I think given all of that, that I'm well within my rights to have muted expectations for Square's AAA lineup next gen on a subjective level. Like I already said, I'll be happy to have Square prove me wrong next-gen, but I'm not going to have high expectations for Square's AAA output next-gen because I don't want to set myself up for disappointment. 

A lot of this is just blah blah blah but will entertain it. 

1.  First of all it is not Nomura's team. Nomura is with the Creative Division 1 and that develop team is led by Kitase. The reason this team managed more than one AAA release is because they manage 2 out of 3 of the companies AAA IP. Square Enix has 5 studios. Square Enix only has 3 AAA IP's: Final Fantasy, Dragon Quest and Kingdom Hearts. You want them to produce more AAA IP's but that means they will milk those 3 IP's dry which they did last gen, which resulted in, you guessed it, varying quality not expected of a Final Fantasy and totally crappy Kingdom games OR high spending on New unproven IP. You just told us that you don't even like a lot of SE's IP's so what is to say they make a new IP and you like that one? Titles like Mana and Bravely will receive better/bigger budest as their games see success. 

2. Sleeping Dogs did not cover its owns expenses and was deemed to have underperformed. Those extra sales came form the all the discounts, world of mouth, re-releases ext, but the time frame it was expected make turn a profit, it did not. Business as usual. I do find it strange that you are asking for a Sleeping Dogs sequel with a lower budget but then complaining about SE not producing more AAA's.

3. I do not care about you having muted expectations, just the very faulty logic behind it. Your logic currently sums up as " There is no way that SE can have FF16, KH, FF7R and new IP in development at the same time (even though they are being developed by different teams and 2 of those teams have not had a major projects in years) because their AAA output has been lower than the annual copy and paste release of western developers (even though they put out a Major installment in all their IP's this gen and not none annual franchises). That is dumb. You are asking them to produce more than what they have in terms of manpower and IP's. Unreasonable and Unsensible.

ClassicGamingWizzz said:
You got to BE shitting If you think square Will release 7 or 8 games of that scope in a single GEN. Expecting it is crazy

Btw Shika, hes telling that your expectation for the amount of AAA games that SE's Japanese Divsion should but out is ridiculous. New Gen, at the very least:

1. FF16

2. Rest of FF7R ( I don't think SE will want this project crossing into multiple gens, willing to be wrong here)

3. New KH

4. Luminous Studio IP

5. Nier

Sensible expectation of what we should expect from SE's Japanese division in regards to next gen AAA.