shikamaru317 said:
Alot of those are localization teams though. They also did a lot of contract work on RDR2, I think that 1600 actual Rockstar devs worked on the game at one point in time or another, but I don’t think they ever said how many devs were on the main team that worked on the game for all 6 years of development. |
I didn't play RDR1, but really liked RDR2 although wasn't my favourite and even with all the atention to detail I found games like GoW much more complete.
And sure teams of 300 dev is already enough to put about 1 AAA game every 3 to 5 years, so Rockstar could certainly improve their output, perhaps their problem is criativity and risk accepting?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







