| LudicrousSpeed said: It will be interesting to see what difference this makes. A lot of games have scaling resolutions and frame rates that fluctuate. I wonder how many will actually get that double frame rate treatment? I’m not expecting much from the auto HDR now that I have looked into TVs that do it. Maybe MS will have better implementation of it but it looks bad on the TVs I saw. |
That can be a problem (I expect their algorithm do a good job), because RDR2 looked a lot worse with HDR than without because they basically just put a flag for the tv to threat that signal as if it were HDR (and allowed you to control luminosity and contrast if I'm not wrong). The result on my tv and several others were just a very bland and dead image.
As long as they allow you to chose to use HDR or not even if in some games it look worse it shouldn't be a problem.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







