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Peh said:
Hynad said:

Takahashi: Unsurprisingly, productions costs and development time are a limitation. There was no way to recreate everything from scratch. Therefore, we first decided what we would create anew and not. In particular, weapons and equipment, enemies and map models, among other assets, were limited to texture updates and there were texture upgrades for shaders, the faces and hands of player and key characters, and new equipment and the Monado. We recreated cutscenes and facial animations for scripted scenes.

Although a line was drawn, staff showed their commitment to the project, and assets such as enemies and map models that had not initially been planned to be upgraded received upgrades here and there. Although these updates aren’t built from scratch, it would be nice if you could tell the difference.

You are bound to find the spots that he said were improved if you look through a microscope. He Did mention key characters were improved. But not all characters. Either take the words of the director himself, or not, I don’t give a shit what you think. Maybe you think you know better than he does about the game he made? Either way, go harass someone else.

"Either way, go harass someone else."

Nah. Others don't make such baseless claims as you do. 

Bolded: You should read the whole sentence and not just cherry pick words and interpret something else into it. He is talking about textures updates and texture upgrades. And even the "unimportant" characters got texture updates just by looking at a comparison video. Can't obviously confirm for all characters. So, they are not the same as the original one even if the amount of polygons of the models suggests it.

You are wrong….. again. 

You say don't cherry pick, yet you do so yourself.

He clearly says "Although these updates aren’t built from scratch, it would be nice if you could tell the difference."

And you equal this to mean the models aren't the same as the original? Their textures might not be, but the models are. 

RolStoppable said:

Have some dignity, Hynad. You made a claim and it got proven wrong.

In the quoted segment above, in the first paragraph Takahashi gives an overview of what was the original plan for the project. In the second paragraph he says that his team went beyond the original plan.

Your constant appeal to authority ("The director calls the game a remaster, therefore that's what it is." - Note: In a translation of a Famitsu interview) is not going to hold much weight for two reasons:

1. There is no clearly defined line between remasters and remakes in the video game medium.

2. Only a few days ago The Wonderful 101 Remastered was released. The creators of the game call it a remaster, but most people would rather call it a port, because the little work that was being done is very similar to a multiplatform game that ran at 900p on Xbox One and 1080p on the PS4.

You'd call TW101 Remastered a remaster though, so the range of what constitutes a remaster in your book is very, very wide.

Oh of course. I may be wrong about the amount of work that went into some character models. In the end the director still aligns very much with what my stance has been from the moment this remaster was announced. 

1: This would make your claim that it is a remake as void. Call it whatever you want. I don't give a shit.

2: 

Last edited by Hynad - on 26 May 2020