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RolStoppable said:
Hynad said:

Takahashi: Unsurprisingly, productions costs and development time are a limitation. There was no way to recreate everything from scratch. Therefore, we first decided what we would create anew and not. In particular, weapons and equipment, enemies and map models, among other assets, were limited to texture updates and there were texture upgrades for shaders, the faces and hands of player and key characters, and new equipment and the Monado. We recreated cutscenes and facial animations for scripted scenes.

Although a line was drawn, staff showed their commitment to the project, and assets such as enemies and map models that had not initially been planned to be upgraded received upgrades here and there. Although these updates aren’t built from scratch, it would be nice if you could tell the difference.

You are bound to find the spots that he said were improved if you look through a microscope. He Did mention key characters were improved. But not all characters. Either take the words of the director himself, or not, I don’t give a shit what you think. Maybe you think you know better than he does about the game he made? Either way, go harass someone else.

Have some dignity, Hynad. You made a claim and it got proven wrong.

In the quoted segment above, in the first paragraph Takahashi gives an overview of what was the original plan for the project. In the second paragraph he says that his team went beyond the original plan.

Your constant appeal to authority ("The director calls the game a remaster, therefore that's what it is." - Note: In a translation of a Famitsu interview) is not going to hold much weight for two reasons:

1. There is no clearly defined line between remasters and remakes in the video game medium.

2. Only a few days ago The Wonderful 101 Remastered was released. The creators of the game call it a remaster, but most people would rather call it a port, because the little work that was being done is very similar to a multiplatform game that ran at 900p on Xbox One and 1080p on the PS4.

You'd call TW101 Remastered a remaster though, so the range of what constitutes a remaster in your book is very, very wide.

Miyamoto said Star Fox Zero is really fun.  Everyone who disliked it is wrong.

Wyrdness said:

Difficulty settings are present for the person who asked, the bonus exp function in XBC2 as well.

Do you know if the expert mode also increases the overall difficulty?  I'd like to be able to adjust my levels, but I don't necessarily want the game to be harder.